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1. SP loss with strategic cruiser - in Ships and Modules [original thread]
You lose 1 level off a randomly selected skill from the 5 subsystem skills that relate to the ship you lost. (eg caldari subsystem skills when you lose a tengu). I know it's randomly selected and not the highest trained as my electronics went fro...
- by Master Ventris - at 2012.07.18 00:51:00
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2. Interdicition vs warp core stabs vs interdiciton nullyifers - in Ships and Modules [original thread]
Yup. Focus script prevents anything from running ever. Interdiction nullifiers only work against area of effect warp disruption, aka bubbles (if you didnt use the script for example). P.S. If you kill me using this info I will be pissed
- by Master Ventris - at 2012.06.29 13:41:00
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3. Why do ice harvesters have auto-cycle restrictions when strip miners don't? - in Ships and Modules [original thread]
Except you pull in hundreds of units of ore, which you can have a fraction of that will fit in your hold, but ice comes in units of 1, which can't be split up when the cycle ends. Also with the mack I bet the check for space doesn't take into acc...
- by Master Ventris - at 2012.06.22 15:00:00
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4. Caldari AT Prize Cruiser - in Ships and Modules [original thread]
Variety? (also tiericide will hopefully make all cruisers equal anyway)
- by Master Ventris - at 2012.06.01 23:38:00
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5. Tenchu subsystem glitch - in Ships and Modules [original thread]
Did you actually buy the subsystems? They are seperate items on the market. Hope you have a spare 200mil for them
- by Master Ventris - at 2012.03.19 21:58:00
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6. 0.0 'black-ops' style Tengu fitt? - in Ships and Modules [original thread]
Last time I checked, a pod could passive tank a 3 launcher tengu with the covops sub fitted The point of a T3 is you can customise it to fit the job, just change the fit depending on what you need. This fit would work to cyno in a blops fleet, ...
- by Master Ventris - at 2012.03.12 11:29:00
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7. Weapon Sound Effects - in Player Features and Ideas Discussion [original thread]
Paintchk wrote: I would love to hear the sound of a Capital Projectile Arty go off. haha How about if you are too close its the start of an ear splitting bang, but then the ringing sound of shell shock that blanks out all other sound for a f...
- by Master Ventris - at 2012.01.28 16:51:00
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8. Univerasal Naming convention - in Ships and Modules [original thread]
Jack Corigan wrote: Next you will be saying rare items should be coloured purple... erm..... don't look at the colour of the tag on officer mods.....
- by Master Ventris - at 2012.01.28 01:19:00
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9. Transports, Why the active rep bonus? - in Ships and Modules [original thread]
I believe the bonus is a legacy from before warp to 0 was implemented. It meant that they could tank null sec gate rats on approach to the gate. But yeah, now its useless.
- by Master Ventris - at 2012.01.28 00:48:00
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10. Mining- Why it needs to be saved, and how to do it - in EVE General Discussion [original thread]
I think this is a great idea, but there is an issue with displaying the different ores that give different yields. The database. The way the inventory works is going to cause an issue. Yes, you can have 2 items with the same name but different ...
- by Master Ventris - at 2012.01.25 16:04:00
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11. Can someone clarify [b][i]EXACTLY[i][b] what went wrong? - in Ships and Modules [original thread]
That mission descriptions says that you have to use the provided stasis webifier to web the pirate for concord to destroy. The coercer that you used only has 1 mid which you used for the recommended afterburner, but it meant that you went into t...
- by Master Ventris - at 2012.01.23 13:49:00
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12. Blastos - in Ships and Modules [original thread]
Valea Silpha wrote: Muad 'dib wrote: I wont tell you guys the dps i get out of that talos, but 1700 is a big number. I was going to call shenanigans on this, but yeah.. assuming you overheat and have hardwires, yeah that's pretty plausibl...
- by Master Ventris - at 2012.01.16 11:17:00
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13. Login screen with dual monitors - in Issues, Workarounds & Localization [original thread]
I just got a second monitor, and im loving playing eve in widescreen across both of them. The only problem is that i havent found a way to move the login screen over so its centred on 1 screen rather than centred over the join between them Its n...
- by Master Ventris - at 2012.01.06 19:52:00
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14. Best tank for pve now - in Ships and Modules [original thread]
[Sleipnir, Combat Tank] Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Tobias' Modified Gyrostabilizer Damage Control II Estamel's Modified Co-Processor Medium Capacitor Booster II, Navy Cap Booster 800 Estamel's Modified X-Large...
- by Master Ventris - at 2011.12.08 17:21:00
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15. New Caldari/Gallente Ship Textures - in Ships and Modules [original thread]
I think all of the Caldari and gallente ships have been retextured on SiSi, and som eof them look really good. I particularly like the dark grey/gold on the Kronos and Astarte. The Eagle now has a paint job that fades from black at the front to t...
- by Master Ventris - at 2011.11.05 14:46:00
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16. Forget the Monocle, EYE PATCH BABY!! - in EVE General Discussion [original thread]
Snake? Snake?! SNAAAAAAAAAKKKEEE!!!!!!!
- by Master Ventris - at 2011.10.24 15:35:00
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17. Solo pvp kitsune. - in Ships and Modules [original thread]
Cillet Baang Scott wrote: Thanks for the input. I shall stick to blaster frigs generally, but I think the 12 (combined > most sensor frig strengths) makes up for its low EHP and low dps. I can't currently get to it, as im banned rom where it...
- by Master Ventris - at 2011.10.24 15:02:00
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18. Black Ops Buff this winter? - in EVE General Discussion [original thread]
Mors Magne wrote: I think black ops should have some way of working with cov ops bombers. For example, if the FC is in a black ops, then all cov ops torpedo ships get extra damage bonuses (against caps, supercaps, and structures?). An inter...
- by Master Ventris - at 2011.10.15 13:51:00
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19. CCP - New Cyno Effect - in EVE General Discussion [original thread]
The jumping effect is sort of ruined when you see the ball of light fly off into the distance, but the ship is obviously cloaked in the same position. I think jump drives should be the same as the first few seconds of this http://www.youtube.com...
- by Master Ventris - at 2011.10.04 12:35:00
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20. Do Sansha ships need a buff? - in Ships and Modules [original thread]
Is this just looking at eft? I think there is a huge difference in doing 1000+ dps all the way to 45km than only doing it up to 4km. Falloff isnt free optimal.
- by Master Ventris - at 2011.10.03 07:31:00
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